Career Advancement
With our advanced curriculum that focuses on professional and personal growth, students are better prepared to compete and advance their careers.
Autumn
(May - Oct)
/ Semester 1
Module: CC4057
Credits: 15
This module introduces business environments, organisational structures, and information systems, focusing on their role in supporting business objectives and decision-making. Students develop foundational knowledge of software development, databases, websites, Internet technologies, and information management, alongside practical, academic, communication, and problem-solving skills. It also explores the legal, social, ethical, and professional considerations of ICT and its application within organisations.
Module: CU4051
Credits: 15
This module introduces 2D/3D computer graphics, modelling, and texturing, developing practical skills in concept development, modelling, UV mapping, material creation, and optimisation. Students use industry-standard software to create digital 3D assets while developing design, communication, and problem-solving skills. The module emphasises efficient modelling and texturing workflows and their application in professional digital asset production.
Module: CU4060
Credits: 15
This module introduces animation concepts, production methods, and industry practices, covering traditional and contemporary techniques such as drawing, cel animation, Claymation, stop motion, and pixilation. Students apply the Principles of Animation to develop effective human and animal movement while building creative, technical, observational, and presentation skills through practical workshops.
Module: CU4062
Credits: 15
This module introduces digital image creation and manipulation for graphic design, developing skills in retouching, layering, masking, compositing, and vector-based design. Students explore typography, colour, output formats, and branding while creating visual content and digital portfolios. The module also considers the creative, technical, ethical, and professional aspects of image manipulation.
Spring
(Nov - Feb)
/ Semester 2
Module: MD4053
Credits: 15
This module introduces audio recording, post-production, and sound design for linear media, covering location recording, Foley, tracklaying, sound design, and audio mixing. Students develop creative, technical, and critical listening skills through practical projects applicable to music, film, television, and games. It also develops skills in evaluating, documenting, and presenting audio work effectively.
Module: CU4052
Credits: 15
This module develops advanced 3D sculpting and character animation skills, focusing on character design and production workflows. Students learn digital sculpting, rigging, and animation to create 3D game characters and basic animations. The module also introduces interactive character implementation within a 3D game environment, linking animations to user input and gameplay.
Module: CU4050
Credits: 15
This module introduces animation concepts, production methods, and industry practices, developing skills in scriptwriting, concept art, character design, rigging, pose-to-pose animation, and lip-sync. Students explore the creation of linear narratives, characters, and environments, focusing on communicating emotion, movement, and storytelling. Through practical workshops, students develop creative, technical, and production skills for professional animation.
Module: MD4056
Credits: 15
This module provides a practical introduction to post-production and video editing using industry-standard software such as Adobe Premiere Pro and DaVinci Resolve. Students develop skills in editing, cuts, transitions, effects, colour and audio correction, and professional output formats. The module also explores narrative editing and short film production workflows, building confidence and professional editing practices
Autumn
(May - Oct)
/ Semester 1
Module: CU5055
Credits: 15
This module develops advanced 3D modelling, texturing, rigging, animation, and VFX skills, focusing on complex character animations, behaviours, interactions, and facial expressions. Students apply these techniques to create 3D game assets, characters, animations, and VFX for applications including games, films, commercials, and video content. The module also supports collaborative game development and portfolio building through the creation of complete, fully rendered 3D work.
Module: CU5062
Credits: 15
This module introduces Motion Graphics at the intersection of graphic design, animation, and visual communication. Students develop visual design and camera skills, exploring optics, camera movement, and lens-based and software-based techniques. Using industry-standard software, students create narrative visual solutions in response to professional client briefs.
Module: CU5059
Credits: 15
This module develops character design through human and animal anatomy, covering proportions, skeletal structure, musculature, and facial anatomy. Students apply this knowledge to create realistic 3D characters, models, and textures, using industry-standard tools and workflows for games and other applications. The module also introduces cloth, hair, and character VFX simulation, supporting the development of a complete, fully rendered 3D character for a professional portfolio
Module: SM5088
Credits: 15
This module develops digital project management skills for creative and media industries, with a focus on AI, GenAI tools, team dynamics, client interaction, outsourcing, and asset coordination. Students learn to plan, organise, and manage digital media projects using industry-relevant project management methods and tools. Through practical design team roles, students develop the critical, organisational, and leadership skills required to manage creative projects effectively
Spring
(Nov - Feb)
/ Semester 2
Module: CU5056
Credits: 15
This module develops advanced skills in 3D game asset and character production, covering concept development, modelling, texturing, rigging, animation, and rendering in advanced level. Students apply industry-standard software and production workflows to create and implement high-quality 3D assets within team-based projects. The module also develops communication and professional skills while supporting the creation of portfolio-ready work for games, CG, web, and multimedia industries
Module: CU5065
Credits: 15
This module introduces Visual Effects (VFX), exploring the digital enhancement, augmentation, and replacement of live-action footage using digital assets. Students develop skills across concept development, pre-visualisation, camera work, 3D asset creation, compositing, and final output using industry-standard software. The module combines creative and technical practice to produce narrative VFX solutions for professional briefs.
Module: CU5050
Credits: 15
This module develops advanced material authoring and VFX skills, focusing on the technical artist’s approach to creating custom materials and visual effects. Students explore VFX principles, material design, problem-solving, and implementation workflows using industry-standard tools. The module enables students to enhance realistic 3D scenes and develop portfolio-ready work for games, CG, web, and multimedia applications.
Module: SM5094
Credits: 15
This module develops web design and development skills, covering layout, typography, imagery, grid systems, basic coding, and user experience principles. Students explore branding, navigation, responsive design, SEO, accessibility, and cross-platform optimisation to create effective websites. The module also introduces website analytics, security, and performance evaluation to support professional web development.
Autumn
(May - Oct)
/ Semester 1
Module: MD6051
Credits: 15
This module develops advanced music production and audio engineering skills within a professional studio environment. Students explore pre-production, mixing, creative recording techniques, and large-scale recording sessions, while developing critical listening and technical skills. Through independent and collaborative projects, students build professional portfolios, studio experience, and transferable audio engineering skills.
Module: CU6068
Credits: 15
This module develops specialist skills within the 3D games pipeline, focusing on industry research, professional workflows, and portfolio development. Students explore advanced lighting, rendering, compositing, and CGI workflows relevant to their chosen specialisation. The module also develops professional communication and presentation skills, preparing students for careers across games, animation, VFX, advertising, design, and CGI industries.
Module: SM6082
Credits: 15
This module focuses on career planning, self-promotion, and professional portfolio development, helping students position their skills and work towards their career goals. Students research industry trends, diversity, representation, and the changing media landscape, while engaging with relevant creative organisations and opportunities. They develop a career plan and professional materials, including CVs, covering letters, websites, and showreels where appropriate.
Module: CS6P05
Credits: 15
Year Long
This module enables students to undertake a systematic and creative project that demonstrates their acquired knowledge and skills through academic or industry-related investigation. Students identify and explore a specialised area, problem, artefact, or innovative idea, with opportunities for industry collaboration and real-world application. The module develops research, project planning, problem-solving, reporting, communication, reflection, and professional skills
Spring
(Nov - Feb)
/ Semester 2
Module: MD6053
Credits: 15
This module develops advanced audio mastering and remastering skills, focusing on industry standards, quality control, and release-ready audio for music and broadcast. Students explore EQ, dynamic processing, DSP, spectral repair, noise reduction, and critical listening, alongside the history and formats of mastering. The module also develops professional practices and career awareness within mastering, remastering, and audio post-production.
Module: CU6012
Credits: 15
This module focuses on completing and refining a professional 3D portfolio piece developed through previous portfolio research and design. Students advance their chosen 3D games specialisation, applying advanced techniques in lighting, rendering, compositing, CGI workflows, and asset production. The module also develops professional presentation, time management, communication, and portfolio development skills to industry standards.
Module: CS6W50
Credits: 15
This module provides students with opportunities to undertake professional and career development activities related to their course, including placements, training, volunteering, research, entrepreneurship, and industry projects. Students apply their academic skills to real-world activities, develop professional networks, and record their progress through structured learning logs and a professional portfolio. The module also supports critical thinking, problem-solving, employability, and personal and professional development
Module: CS6P05
Credits: 15
continuation of sem 1
This module enables students to undertake a systematic and creative project that demonstrates their acquired knowledge and skills through academic or industry-related investigation. Students identify and explore a specialised area, problem, artefact, or innovative idea, with opportunities for industry collaboration and real-world application. The module develops research, project planning, problem-solving, reporting, communication, reflection, and professional skills
The course provides an emphasis on the concept of artworks, 2D/3D character models, animations, textures, visual effects (VFX), rendering, and designing for web and mobile along with advancing on sound and music production. The course aims to provide you with career opportunities in the multimedia industry along with professional practice in various positions including concept artist, technical artist, graphics designer, character animator, environment artist, VFX artist, etc.
* The full course has been developed and delivered by Islington College and has been evaluated and deemed by London Metropolitan University to be of an equivalent standard and quality to that of its own provision, and therefore suitable to lead to one of its own awards.
NEB +2 overall aggregate of 2.2 CGPA (55%) or above with each subject (theory and practical) grade D or above, and SEE Mathematics score of C+ (55%) or above
For A-Levels, a minimum of 3 credits and at least a grade of D and above
English NEB XII Marks > 60% or 2.4 GPA
Applicants not meeting the aforementioned criteria for english can demonstrate their English proficiency with the following internationally recognised English Tests:
Pass in General Paper or English Language or IELTS 6 or PTE 57.
With our advanced curriculum that focuses on professional and personal growth, students are better prepared to compete and advance their careers.
With our expansive alumni network, international degree, and valuable experience, students can stay competitive and pursue opportunities with leading employers worldwide.
With our partnership with London Metropolitan University and our teaching methods, students stand a higher chance of securing better job opportunities.